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1 | /* | |
2 | Copyright (C) 2024 Rubén Beltrán del Río | |
3 | ||
4 | This program is free software: you can redistribute it and/or modify | |
5 | it under the terms of the GNU General Public License as published by | |
6 | the Free Software Foundation, either version 3 of the License, or | |
7 | (at your option) any later version. | |
8 | ||
9 | This program is distributed in the hope that it will be useful, | |
10 | but WITHOUT ANY WARRANTY; without even the implied warranty of | |
11 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
12 | GNU General Public License for more details. | |
13 | ||
14 | You should have received a copy of the GNU General Public License | |
15 | along with this program. If not, see https://map.tranquil.systems. | |
16 | */ | |
17 | import SwiftUI | |
18 | ||
19 | struct MapVertices: View { | |
20 | ||
21 | let mapSize: CGSize | |
22 | let vertexSize: CGSize | |
23 | let vertices: [Vertex] | |
24 | let padding = CGFloat(5.0) | |
25 | ||
26 | var onDragVertex: (Vertex, CGFloat, CGFloat) -> Void = { _, _, _ in } | |
27 | ||
28 | var body: some View { | |
29 | ZStack(alignment: .topLeading) { | |
30 | ForEach(vertices, id: \.id) { vertex in | |
31 | ZStack(alignment: .topLeading) { | |
32 | getVertexShape(vertex).fill(Color.map.vertexColor) | |
33 | Text(vertex.label.replacingOccurrences(of: "\\n", with: "\n")).font(.theme.vertexLabel) | |
34 | .foregroundColor(.map.labelColor) | |
35 | .shadow(color: .white, radius: 0, x: -0.5, y: -0.5) | |
36 | .shadow(color: .white, radius: 0, x: 0.5, y: 0.5) | |
37 | .offset( | |
38 | CGSize( | |
39 | width: w(vertex.position.x) + vertexSize.width + padding, | |
40 | height: h(vertex.position.y) + 7.0)) | |
41 | }.gesture( | |
42 | DragGesture() | |
43 | .onChanged { value in | |
44 | let deltaX = value.startLocation.x - value.location.x | |
45 | let deltaY = value.startLocation.y - value.location.y | |
46 | onDragVertex(vertex, deltaX, deltaY) | |
47 | } | |
48 | ) | |
49 | } | |
50 | } | |
51 | } | |
52 | ||
53 | func h(_ dimension: CGFloat) -> CGFloat { | |
54 | max(0.0, min(mapSize.height, dimension * mapSize.height / 100.0)) | |
55 | } | |
56 | ||
57 | func w(_ dimension: CGFloat) -> CGFloat { | |
58 | max(0.0, min(mapSize.width, dimension * mapSize.width / 100.0)) | |
59 | } | |
60 | ||
61 | func getVertexShape(_ vertex: Vertex) -> Path { | |
62 | switch vertex.shape { | |
63 | case .circle: | |
64 | return Path { path in | |
65 | path.addEllipse( | |
66 | in: CGRect( | |
67 | origin: CGPoint(x: w(vertex.position.x), y: h(vertex.position.y)), size: vertexSize | |
68 | )) | |
69 | } | |
70 | case .square: | |
71 | return Path { path in | |
72 | path.addRect( | |
73 | CGRect( | |
74 | x: w(vertex.position.x), y: h(vertex.position.y), width: vertexSize.width, | |
75 | height: vertexSize.height | |
76 | )) | |
77 | } | |
78 | case .triangle: | |
79 | return Path { path in | |
80 | path.move(to: CGPoint(x: w(vertex.position.x), y: h(vertex.position.y) + vertexSize.height)) | |
81 | path.addLine( | |
82 | to: CGPoint( | |
83 | x: w(vertex.position.x) + vertexSize.width, y: h(vertex.position.y) + vertexSize.height) | |
84 | ) | |
85 | path.addLine( | |
86 | to: CGPoint(x: w(vertex.position.x) + vertexSize.width / 2.0, y: h(vertex.position.y))) | |
87 | path.addLine( | |
88 | to: CGPoint(x: w(vertex.position.x), y: h(vertex.position.y) + vertexSize.height)) | |
89 | path.closeSubpath() | |
90 | } | |
91 | case .x: | |
92 | return Path { path in | |
93 | path.move(to: CGPoint(x: w(vertex.position.x), y: h(vertex.position.y))) | |
94 | path.addLine( | |
95 | to: CGPoint( | |
96 | x: w(vertex.position.x) + vertexSize.width, y: h(vertex.position.y) + vertexSize.height) | |
97 | ) | |
98 | path.closeSubpath() | |
99 | path.move(to: CGPoint(x: w(vertex.position.x) + vertexSize.width, y: h(vertex.position.y))) | |
100 | path.addLine( | |
101 | to: CGPoint(x: w(vertex.position.x), y: h(vertex.position.y) + vertexSize.height)) | |
102 | path.closeSubpath() | |
103 | }.strokedPath(StrokeStyle(lineWidth: 2.0, lineCap: .butt)) | |
104 | } | |
105 | } | |
106 | } | |
107 | ||
108 | #Preview { | |
109 | MapVertices( | |
110 | mapSize: CGSize(width: 400.0, height: 400.0), vertexSize: CGSize(width: 25.0, height: 25.0), | |
111 | vertices: [ | |
112 | Vertex(id: 0, label: "A Circle", position: CGPoint(x: 50.0, y: 50.0)), | |
113 | Vertex(id: 1, label: "A Square", position: CGPoint(x: 10.0, y: 20.0), shape: .square), | |
114 | Vertex(id: 2, label: "A triangle", position: CGPoint(x: 25, y: 32.0), shape: .triangle), | |
115 | Vertex(id: 3, label: "An X", position: CGPoint(x: 70.0, y: 70.0), shape: .x), | |
116 | ]) | |
117 | } |